A BAFTA-WINNING Scottish virtual reality (VR) game is set to be translated into Old Scots and Gaelic.
Aonar, developed by Austin Wolfe, won in the Immersive category at last year’s Young Bafta Student Awards in Los Angeles.
The title means "alone" in Gaelic with the story focusing on a lonely lighthouse keeper and a selkie – a seal which can take human form – with the player intended to represent the main character’s sense of isolation.
The game was developed by Wolfe, who is originally from the US but based in Scotland. He is currently pursuing a PhD in interactive storytelling in VR at The Glasgow School of Art’s School of Simulation and Visualisation.
READ MORE: How Hyper Luminal Games in Dundee became a top player in the industry
“Most of the projects I work on are based on Scottish folklore. This one is quite sad but it is still a bit lighter than most”, he told The National.
Wolfe had to beat off stiff competition to win his Bafta, with more than 700 schools and colleges submitting entries for consideration.
Scottish voiceover artist Fiona McNeill provided the game’s narration. Originally from Gourock, she’s a member of folk rock band Reely Jiggered and her voice can be heard on several audio books and TV commercials.
McNeill is also the first woman to have voiced BBC Scotland’s Sportscene football highlights.
Although she’s loving the challenge of re-recording the game in different languages, she admits it is pushing her in a way other projects haven’t.
She explained: “I learnt Spanish in school and did some French. With the band I’m in we perform all over the world so I often learn a lot of basics and being musical I think helps with that.
“I’m not a Gaelic speaker but I’m willing to learn and I’ve done a lot for this. I’ve already done about half the game and probably won’t satisfy all the speakers but for me I should know Gaelic, I think all Scottish people should know it.
“I’m enjoying it but it is a challenge and a great opportunity for me, for Austin, the game and for the language in general.”
The project has been financed by the Scottish Government which will help pay for the game to be published and free to download.
Wolfe is hopeful that it will be released in the new languages around March. Despite McNeill’s slight reservations about getting to grips with Gaelic, she is the only voiceover artist Wolfe chooses to work with.
“She’s being humble because she’s doing a brilliant job. Honestly, her professionalism drew me in and working with somebody who is passionate about the work really helps as well.”
The VR developer has big aspirations for the technology’s future, as he said he wants to see it incorporated into educational settings such as museums.
He said: “I don’t feel we have quite tapped into VR’s potential. We just need the equipment to keep developing and it is moving in the right direction.
“VR experiences are becoming more accessible with cheaper headsets but it can be quite physically and mentally taxing, you can’t play it for very long. Aonar comes in at around the 20 minute mark.”
McNeill is happy to return the compliments to Wolfe. She explains that she teared up upon first seeing the game because it was so “beautiful”.
“That’s not just because my own voice was in there by the way”, she added, laughing.
She continued: “I had never experienced VR games until I met Austin. It’s as if you are in a film, you can touch certain things and it was a great new experience.”
The pair are set to continue working together on the next instalment of Wolfe’s VR experiences – titled The Isle – which McNeill will also narrate.
Why are you making commenting on The National only available to subscribers?
We know there are thousands of National readers who want to debate, argue and go back and forth in the comments section of our stories. We’ve got the most informed readers in Scotland, asking each other the big questions about the future of our country.
Unfortunately, though, these important debates are being spoiled by a vocal minority of trolls who aren’t really interested in the issues, try to derail the conversations, register under fake names, and post vile abuse.
So that’s why we’ve decided to make the ability to comment only available to our paying subscribers. That way, all the trolls who post abuse on our website will have to pay if they want to join the debate – and risk a permanent ban from the account that they subscribe with.
The conversation will go back to what it should be about – people who care passionately about the issues, but disagree constructively on what we should do about them. Let’s get that debate started!
Callum Baird, Editor of The National
Comments: Our rules
We want our comments to be a lively and valuable part of our community - a place where readers can debate and engage with the most important local issues. The ability to comment on our stories is a privilege, not a right, however, and that privilege may be withdrawn if it is abused or misused.
Please report any comments that break our rules.
Read the rules here